A Build Engineer Intern is part of an agile development team who works along the areas of build process from environment setup to build releases. Ensures the development and improvement of the build, deployment pipeline, and tools for our game projects, while embracing the philosophy of DevOps.
Support and enable members of the project to develop the game, giving them time back using CI/CD and other automated processes. Act as a go-to person and knowledgeable in all topics related to Build Engineer (e.g., automation, infrastructure definition, configuration management, deployment, monitoring, continuous integration, delivery, etc.).
A programming-intensive job, requiring keenness to learn various scripting languages (python, C#, shell, batch) along with adherence to best practices for version control, CI/CD, and bug tracking. Aims to simplify the development process and ensure timely build releases.
Responsibilities:
- Writes script and creates CI/CD configurations which will automate the build creation/deployment process.
- Setup and manage version control system
- Configure CI/CD to catch compilation breaks and report to the team
- Simplify time-demanding or recurring tasks through the use of automation, packaging, and silent installations
- Monitor the status of build farm and CI/CD pipeline and address the issues if any
- Create and operate infrastructure for existing or new build pipeline
- Manage project user access
- Work with team to set up and configure the build machines
- Work towards automating and evolving the build and deployment infrastructure
- Work closely with development testers to ensure that correct builds are delivered timely
- Proactive on communication channels related to builds
- Collaborate with developers both locally and across different locations