The Animator creates animation for characters and/or objects based on rigged 3D models, and contributes to the visual elements of the gameplay and/or cut scenes.
The main and routine tasks of the animator are to:
- Create high-quality animations while optimizing them to meet technical constraints and making any changes that are requested based on the artistic direction
- Understand and manipulate mocap data for in-game animation systems
- Work in close collaboration with the animation director, art director, game designers and programmers to understand the quality objectives, gameplay intentions and engine capacities in order to anticipate the in-game look of the animations
- Be able to prototype animation systems that will serve as a basis for animation and gameplay-related discussions
- Help estimate the time required to carry out own tasks and manage time to meet deadlines
- Report any potential animation-related issues to the immediate supervisor
- Carry out all other related tasks